Wow, I didn't think it'd take that long to finish scanning/editing everything. 307 frames. Gah, there are retardedly off fast parts that need more in-betweens! But, I guess that can't be helped now. When I tried to slow the transition of run -> walk down, it looked odd. Soo, it's just the same as before. Haha, oh damn, I tried to use my other scanner, I didn't realize how jittery it would be.
Finally, sleep time! @_@
12.04.2008
12.03.2008
ACM 316: Final final!?
LOL zomg, 18 straight hours of drawing, if you exclude bathroom breaks and eating for a minute. I think I have like 300 papers? LOL, I'm just hoping it all works when I put them together. Now, I'm in the horrible process of scanning them all.
I wonder if anyone went to Kaveh's classes, since I'm pretty sure everyone's either still trying to finish their animation, or napping after tweaking on their animation all night. But, whoever did/does go, must be hardcore.
I'll post my animation sometime laterrr.
I wonder if anyone went to Kaveh's classes, since I'm pretty sure everyone's either still trying to finish their animation, or napping after tweaking on their animation all night. But, whoever did/does go, must be hardcore.
I'll post my animation sometime laterrr.
12.01.2008
ACM 316: Another part of my pass
Here's my second pass on the other part of my animation. I took out the girl going from left -> right in the beginning, and just made her going to the right twice instead, so it continues with the rest of the animation.LOL I have no idea how to make the dog go from running to walking, so it looks so off. I will also fix the slow motion jump in the next pass.
This is basically the halfway point of my whole animation, the next parts after this will have more bonding time with the characters.
This is basically the halfway point of my whole animation, the next parts after this will have more bonding time with the characters.
11.24.2008
ACM 316: First part-ish of final animation
11.20.2008
11.19.2008
ACM 316: Final Animatic
So, this is my new story idea. It's totally not based on my experience of when I was a kid and how I didn't used to ride on my Doberman and make him jump over random obstacles, LOL. However, I actually didn't have any flaming hoops or crazy death traps available back then.
The run/walk cycles are crazily choppy, since they're just like the real basic keys of the keyframes. If that's possible. When he's jumping over the two obstacles in the beginning, I'll have them come in from the left and exit through the right as he's running/jumping.
Woo, priorities.
Time to sleep.
The run/walk cycles are crazily choppy, since they're just like the real basic keys of the keyframes. If that's possible. When he's jumping over the two obstacles in the beginning, I'll have them come in from the left and exit through the right as he's running/jumping.
Woo, priorities.
Time to sleep.
11.18.2008
ACM 316: Final Character Turnarounds and Expressions
11.17.2008
11.07.2008
ACM 316/318 Final Idea stuff and Zoo pix
So, my idea for my final animation will kind of be a montage of events that follows a girl and her cat's life. It's just a plain story with a happy ending.
It begins when she first has her new kitten in her hands, then it starts the series of events that occur as they get older. It shows both the good and bad times they share together. It ends in the present, with the girl writing on her bed, and then her cat walks in and lays on her lap looking at what she's doing. Then, it cuts to the papers she's writing on.
I wanted to try something different, there's no action or anything epic that happens, it'll be a calm sentimental-like animation.
Hopefully, I can come up with better character designs.
But, I'm still thinking of ideas for other possible stories.
Zoo pix --------
It is pretty hard just trying to draw the animals when they're moving so much. It gets confusing when/where to start the next line on the paper. I tried to do some series of things they did.
It begins when she first has her new kitten in her hands, then it starts the series of events that occur as they get older. It shows both the good and bad times they share together. It ends in the present, with the girl writing on her bed, and then her cat walks in and lays on her lap looking at what she's doing. Then, it cuts to the papers she's writing on.
I wanted to try something different, there's no action or anything epic that happens, it'll be a calm sentimental-like animation.
Hopefully, I can come up with better character designs.
But, I'm still thinking of ideas for other possible stories.
Zoo pix --------
It is pretty hard just trying to draw the animals when they're moving so much. It gets confusing when/where to start the next line on the paper. I tried to do some series of things they did.
10.29.2008
[UPDATED] ACM 316: Another Dialogue Pass
10.26.2008
ACM 318: Sketches
10.21.2008
ACM 316: Crackoon Dialogue
I like animating in class, it's productive.
Anyways, here's my first pass with my dialogue thing. This was pretty interesting to do. He does too much movement. He looks like a hyperactive Raccoon on crack, crackoon. I wanted to add to his craziness at the end, so I played a bit with perspectives. It either works with it or doesn't.
Must cut down his movements.
You might get a seizure watching it, due to the constant flickering of light. It probably makes him look even more hyper.
So many papers and papercuts...
OK, I basically planned out in my head all the gestures to dialogue, so it's more relaxed. Now to re-animate.
Anyways, here's my first pass with my dialogue thing. This was pretty interesting to do. He does too much movement. He looks like a hyperactive Raccoon on crack, crackoon. I wanted to add to his craziness at the end, so I played a bit with perspectives. It either works with it or doesn't.
Must cut down his movements.
You might get a seizure watching it, due to the constant flickering of light. It probably makes him look even more hyper.
So many papers and papercuts...
OK, I basically planned out in my head all the gestures to dialogue, so it's more relaxed. Now to re-animate.
10.11.2008
ACM 316: More Keyframes
10.03.2008
ACM 316: 11 Second Club and Dialogue Poses
Damn, this entry was the most creative and original one out of them all. I love it, it's freaken awesome. The staging, character design and acting work so well together.
So, here's some of my poses planned out for my dialogue animation. I'm missing some big poses, but this is just what I have so far. I also have the thumbnails along with the phrases being said for each one. It's about this pyro Raccoon and his friend. The pyro's friend is recording him talking, and then his friend realizes the objects behind him as he goes back and forth from the leaked gasoline cans, to pyro, twice. You notice his fear at the end, when he turns the recorder to himself.
Yeahh.
Instead of the cuts from the cans to the Raccoon, I might just do a zoom out showing both. Maybe.
So, here's some of my poses planned out for my dialogue animation. I'm missing some big poses, but this is just what I have so far. I also have the thumbnails along with the phrases being said for each one. It's about this pyro Raccoon and his friend. The pyro's friend is recording him talking, and then his friend realizes the objects behind him as he goes back and forth from the leaked gasoline cans, to pyro, twice. You notice his fear at the end, when he turns the recorder to himself.
Yeahh.
Click image below to play it all.
Just thumbnails w/phrases.Instead of the cuts from the cans to the Raccoon, I might just do a zoom out showing both. Maybe.
ACM 318: Paperpeople and Sketches
9.28.2008
ACM 316: Dramatic Irony
Well, I'm still thinking about all the details of my idea, but this is what it basically is. This student is in his own little world listening to his music, then one of his suspicious classmates walks by and drops this *ticking object* on his desk. The suspicious student then heads to the back of the room and quietly sits and watches. After a few seconds, the student listening to music thinks he hears something, so he lifts up one side of his earphone and looks around until he notices the *object* on his desk. He quickly throws it up over his head behind him, and it flies toward the suspicious student, turning him into a bunny upon impact.
What a lame idea. Dx
What a lame idea. Dx
9.21.2008
ACM 316: What's in the Box? Animation
9.14.2008
ACM 316: Revised+2 and Expectation. Reaction. Discovery.
9.07.2008
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